Credits
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Starlight Re:Volver - Pahdo Labs (TBA) - Sound Design and Implementation
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Gold Lining - Sondering Studio (TBA) - Sound Design and Implementation
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Eternights - Studio Sai (2023) - Technical Sound Design, Sound Design
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Cave Guessers - Acureus (2022) - Sound Design, Original Soundtrack
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Call of Duty: Vangaurd Zombies - Sledgehammer Games (2022) - Music Editing
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Marvel's Spider-Man 2 - Insomniac Games (2023) - Music Implementation
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Marvel's Spider-Man: Remastered - Insomniac Games (2022) - Music Editing, Music QA
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UNCHARTED: Legacy of Thieves Collection for PC - Naughty Dog (2022) - Music/Audio QA
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Ice Scream 4: Rod's Factory - Keplarians (2021) - Sound Design
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Alto - University of Utah School of Medicine (2021) - Sound Design, Original Soundtrack
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Greedy Goblin - Loot 'n Scoot Studios (2021) - Sound Design, Original Soundtrack
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Polaris Postal Service (2021) - Sound Design, Audio Implementation, Additional Music
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Dawn of the Falkonir - Fowl Play Studios (2021) - Sound Design, Dialogue Editing
About Me
I am a sound designer and music designer in LA passionate about creating engaging and distinctive audio that promotes clear and exciting gameplay. I love diving into game engines and audio middleware to develop interactive audio systems that are immersive, interesting, and reactive. I am currently working as a freelance sound designer, and I would be very excited to work with a team creating and implementing audio.
As a freelance sound designer, I have worked on the upcoming anime-inspired action-rpg Eternights (Studio Sai) both designing and implementing sounds with the team at Serial Lab Sound. I have also designed sounds for games like Cave Guessers (Acureus) and Alto as well as other unannounced projects.
I worked as an Associate Music Editor at Sony Interactive Entertainment in the summer of 2022 where I designed and implemented music systems and edited music cues for added variety and use within these systems.
I graduated from Berklee College of Music in 2021 with a Bachelor's in Film Scoring and a minor in Video Game Scoring. At Berklee, I received the Video Game Scoring Award and worked as an assistant for the Film Scoring department specializing in video games. I worked on a number of student-led games like Heirloom which won Best Audio and Best Student Game at SIEGECON 2020.
Contact Me
Want to tell me about your project, talk about game audio, or anything else? Let me know below!
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I look forward to hearing from you