University of Utah School of Medicine
Used for child asthma patients using a nebulizer
Sound Design, Original Music
Eternights - Studio Sai (Upcoming) - Technical Sound Design, Sound Design
Cave Guessers - Acureus (2022) - Sound Design, Original Soundtrack
Call of Duty: Vangaurd Zombies - Sledgehammer Games (2022) - Music Editing
Marvel's Spider-Man 2 - Insomniac Games (Upcoming) - Music Implementation
Marvel's Spider-Man: Remastered - Insomniac Games (2022) - Music Editing, Music QA
UNCHARTED: Legacy of Thieves Collection for PC - Naughty Dog (2022) - Music/Audio QA
Ice Scream 4: Rod's Factory - Keplarians (2021) - Sound Design
Alto - University of Utah School of Medicine (2021) - Sound Design, Original Soundtrack
Greedy Goblin - Loot 'n Scoot Studios (2021) - Sound Design, Original Soundtrack
Polaris Postal Service (2021) - Sound Design, Audio Implementation, Additional Music
Dawn of the Falkonir - Fowl Play Studios (2021) - Sound Design, Dialogue Editing
I am a sound designer and music designer in LA passionate about creating engaging and distinctive audio that promotes clear and exciting gameplay. I love diving into game engines and audio middleware to develop interactive audio systems that are immersive, interesting, and reactive. I am currently working as a freelance sound designer, and I would be very excited to work with a team creating and implementing audio.
As a freelance sound designer, I have worked on the upcoming anime-inspired action-rpg Eternights (Studio Sai) both designing and implementing sounds with the team at Serial Lab Sound. I have also designed sounds for games like Cave Guessers (Acureus) and Alto as well as other unannounced projects.
I worked as an Associate Music Editor at Sony Interactive Entertainment in the summer of 2022 where I designed and implemented music systems and edited music cues for added variety and use within these systems.
I graduated from Berklee College of Music in 2021 with a Bachelor's in Film Scoring and a minor in Video Game Scoring. At Berklee, I received the Video Game Scoring Award and worked as an assistant for the Film Scoring department specializing in video games. I worked on a number of student-led games like Heirloom which won Best Audio and Best Student Game at SIEGECON 2020.
Want to tell me about your project, talk about game audio, or anything else? Let me know below!
I look forward to hearing from you